Wolfenstein 3 in production at MachineGames, Digi Mart USA News: Nine years after Wolfenstein II: The New Colossus, B.J. Blazkowicz is set to return in a third mainline game.
On November 12, Xbox confirmed that Wolfenstein 3 is in production at MachineGames, and id Software used the same day to confirm its own next project. According to the publisher’s report, both announcements are official but short on detail.
The reveal came from Xbox CEO Asha Sharma as the company closed its eight-city FanFest tour in Seattle, three days before the original Xbox console’s 25th anniversary on November 15. In the Xbox Wire recap, Sharma described Wolfenstein as a franchise with an important place in gaming history. MachineGames followed on X with a photo of a script page and the caption, “His reputation precedes him.
Wolfenstein 3 is in production.”
Xbox says Brian Bloom and Debra Wilson are reprising their roles as Blazkowicz and Grace Walker. According to the report, this points to a direct continuation of The New Colossus rather than another spin-off in the style of the 2019 title Wolfenstein: Youngblood, and it is consistent with an earlier casting call leak.
Beyond the casting, Xbox has not shared a subtitle, release window, platforms, engine or footage, and the phrase “in production” does not indicate how far along the game is. The announcement is MachineGames’ first new game reveal since Indiana Jones and the Great Circle launched in December 2024.
Sharma also posted that id Software is “already working on its next game.” The studio replied that the project comes from its teams in Texas and Frankfurt, with Hugo Martin returning to handle game direction after Doom Eternal and Doom: The Dark Ages. id Software said it will be some time before it shares more and has not said whether the game is a Doom title.
The only dated release in the same batch of announcements is Slaughter Mode, a free update for Doom: The Dark Ages arriving on November 16. Access is not open to every player and requires the Revelations DLC, the Premium Edition, or the Premium Upgrade. The mode is an endless run of randomized encounters, bosses and arenas.
Completed rounds pay out Skulls, which unlock Slayer skins, weapon skins, profile icons and soundtrack tracks. At each round checkpoint, players can secure their skulls or take a risk for a higher multiplier, losing anything unsecured if they die.
Cleared checkpoints also serve as starting points for later runs.
Bethesda Softworks has published the official Slaughter Mode trailer ahead of the launch. Its description frames the mode as an endless survival challenge built around high scores, cosmetic unlocks and weekly challenges.










