GTA 6 on PS5 Pro Targets 30 fps, Rockstar Says a 60 fps Build Cut Cars and Most NPCs

GTA 6 PS5 Pro performance: a leaked Rockstar interview says a 60 fps PS5 Pro build was possible only by removing most cars and NPC heads, while the official target remains 30 fps with ray-traced shadows and PSSR 2 upscaling.

GTA 6 PS5 Pro performance, Digi Mart USA News: Rockstar’s target for Grand Theft Auto 6 on the PlayStation 5 Pro is 30 fps, matching the Xbox Series X and base PS5, according to a previous comment from Rockstar North co-lead Rob Nelson. Nelson said further optimisation was possible on or after release, but the target itself was not changed.

A leaked interview, which game researcher Lance McDonald said briefly appeared on TheGamer ahead of schedule before being removed, contains a quote from Rockstar stating that the studio had a PS5 Pro build running at 60 fps. The studio said reaching that frame rate required removing all of the cars and most of the heads, a remark the source notes may have been made in jest.

The source says the PS5 Pro’s advantages over the base console are ray-traced shadows and PSSR 2 upscaling, which should bring improved lighting and sharper graphics. The more powerful GPU is not matched by a CPU that is comparable to the base console, which the source says leaves the system facing limits in dense scenes such as the Vice City roadways and crowded sidewalks and beaches.

A separate metadata leak pointed to a 120Hz high frame-rate mode for the PS5 Pro upgrade. Because that mode lacks VRR, the source says it would typically result in a 40 fps option, leaving open the possibility of a later performance update.

The source is a publisher article and has not been independently verified.

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