Insider Says CPU Limits, Not Ray Tracing, Keep GTA 6 at 30 FPS on PS5 Pro

GTA 6 30 FPS PlayStation 5 Pro: GTA 6 PlayStation 5 Pro performance: an insider says the locked 30 FPS on consoles stems mainly from the slow CPUs in PS5 and Xbox Series X|S rather than ray tracing, and that PC gamers may have to wait for a port.

GTA 6 30 FPS PlayStation 5 Pro, Digi Mart USA News: GTA 6 runs at a locked 30 frames per second even on the Sony PlayStation 5 Pro, prompting many gamers to blame Rockstar’s use of ray tracing for the performance trade-off.

Noted insider RedGamingTech, a former well-known hardware leaker, argues that the 30 FPS limit on PS5 and Xbox Series X|S has more to do with the consoles’ slow CPUs than with ray tracing. In a post on X, RGT described the game’s open world as “absolutely MASSIVE” and full of NPCs and systems that place heavy demands on processors.

According to the insider, the PS5 and Xbox Series CPUs must handle physics, AI, general game code and render threads at the same time. The 8-core processors in the PS5, PS5 Pro and Xbox Series X|S are based on AMD’s Zen 2 architecture, which the report describes as aging, making GTA 6 difficult to run on current consoles.

The source suggests weak console processors are highly likely to be the main reason Rockstar has locked the game to 30 FPS on consoles. It also notes that 30 FPS looks worse on modern displays with fast pixel response times, and that gamers wanting higher refresh rates, smoother gameplay and lower input lag will need to wait for a PC version.

The report also says a PC port could arrive sooner than expected, citing reports that Rockstar fears modders could use AI to port the console version of GTA 6 to PC. The source points to AI’s growing role in the console emulation scene and notes that people have already used AI to port PlayStation-exclusive games to PCs.

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