Ocarina of Time Remake Drops Sword Wall Collisions, and Some Fans Want Them Back

Zelda Ocarina of Time remake sword wall collision: A change in the remake of The Legend of Zelda: Ocarina of Time has drawn criticism from some longtime fans. According to a report from Notebookcheck, in the original 1998 game a sword striking a wall sent sparks flying and the blade bounced off the stone with a metallic clang. In the.

Zelda Ocarina of Time remake sword wall collision, Digi Mart USA News: A change in the remake of The Legend of Zelda: Ocarina of Time has drawn criticism from some longtime fans. According to a report from Notebookcheck, in the original 1998 game a sword striking a wall sent sparks flying and the blade bounced off the stone with a metallic clang.

In the remake, the sword simply passes through the wall with no resistance. A Reddit user, u/Thopterthall, criticized the change on Reddit and received considerable support, according to the report.

The original’s wall collisions were more than a sound effect. Players often swung swords at walls for fun, and jumping attacks from a height that knocked the player backward were also popular.

An unusual sound when a sword hit a wall could also indicate a hidden passage that could be opened with explosives.

In the remake, such spots can be identified simply by looking at them, which the original poster generally considers a good change, though he believes Nintendo could have kept the sword collision effects. Other commenters agreed that a sword passing through walls undermines the believability of the game world, while another recalled that longer swords could get caught on walls in tight spaces in the original, a factor players had to weigh when choosing weapons.

Some commenters consider the criticism to be nitpicking. How much these details matter appears to depend on how fondly players remember the original game.

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