MAKO FG frame generation Steam Deck, Digi Mart USA News: MAKO, a plugin available on GitHub for Steam Deck and Linux that is managed through Decky Loader, adds features such as frame generation, image scaling and shader effects to games. Until now it relied on the frame generation model from Lossless Scaling, which users had to buy and install separately.
With version 5.0, the plugin introduces MAKO FG, its own frame generation solution that works without Lossless Scaling. Frame generation inserts additional intermediate frames between those the game actually renders, making motion appear smoother, but it does not make the game itself run faster.
Input responsiveness still depends on the frame rate the game achieves.
At low or highly fluctuating frame rates, input lag and visual artifacts can occur, so users should expect to spend some time fine-tuning settings. MAKO FG offers Quality, Balanced and Performance modes, which determine how often motion is fully analyzed and new frames are generated.
According to the source, higher performance modes reduce processing overhead but may be more prone to visual artifacts during fast movement.
According to the developer’s measurements, MAKO FG required 0.55 milliseconds per frame pair at 1280 × 800 with 2x frame generation on an AMD GPU comparable to the one used in the Steam Machine. However, some visual artifacts still appeared in a demanding staircase test.
These results do not yet establish how the plugin performs on the Steam Deck itself.
Early impressions on Reddit are mixed. Some users report smoother visuals with minimal ghosting, while others complain of noticeable input lag or say that a displayed 60 FPS does not feel like a genuine 60 FPS.
The source article has not been independently verified, and it is still too early to say how well MAKO’s own frame generation performs on the Steam Deck.










